Searched refs:mCameraTextureId (Results 1 – 1 of 1) sorted by relevance
59 protected int mCameraTextureId = -1; field in CameraPreviewRenderable118 if (mCameraTextureId != -1) { in draw()119 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mCameraTextureId); in draw()166 if (mCameraTextureId != -1) { in updateTexture()178 this.mCameraTextureId = connectCameraTexture(); in connectCamera()191 if (mCameraTextureId == -1) { in connectCameraTexture()192 mCameraTextureId = createEmptyTexture(); in connectCameraTexture()193 mCameraSurfaceTexture = new SurfaceTexture(mCameraTextureId); in connectCameraTexture()199 return mCameraTextureId; in connectCameraTexture()