Searched refs:mGLShaderProgram (Results 1 – 1 of 1) sorted by relevance
136 private int mGLShaderProgram = 0; field in PreviewRecorder383 mGLShaderProgram = GLES20.glCreateProgram(); in compileShaders()384 GLES20.glAttachShader(mGLShaderProgram, vertexShader); in compileShaders()385 GLES20.glAttachShader(mGLShaderProgram, fragmentShader); in compileShaders()386 GLES20.glLinkProgram(mGLShaderProgram); in compileShaders()389 GLES20.glGetProgramiv(mGLShaderProgram, GLES20.GL_LINK_STATUS, linkStatus, 0); in compileShaders()391 String msg = "Could not link program: " + GLES20.glGetProgramInfoLog(mGLShaderProgram); in compileShaders()392 GLES20.glDeleteProgram(mGLShaderProgram); in compileShaders()396 mVPositionLoc = GLES20.glGetAttribLocation(mGLShaderProgram, "vPosition"); in compileShaders()397 mTexMatrixLoc = GLES20.glGetUniformLocation(mGLShaderProgram, "texMatrix"); in compileShaders()[all …]