Searched refs:mOrthogonalProjectionMatrix (Results 1 – 3 of 3) sorted by relevance
32 mProjectionMatrix = mOrthogonalProjectionMatrix; in doPreRenderingSetup()
55 protected float[] mOrthogonalProjectionMatrix = new float[MATRIX_4X4]; field in BaseRenderer163 Matrix.orthoM(mOrthogonalProjectionMatrix, 0, left, right, bottom, top, near, far); in onSurfaceChanged()166 mProjectionMatrix = mOrthogonalProjectionMatrix; in onSurfaceChanged()
101 mProjectionMatrix = mOrthogonalProjectionMatrix; in doPreRenderingSetup()