Searched refs:mPaintItLoc (Results 1 – 1 of 1) sorted by relevance
144 private int mPaintItLoc; field in PreviewRecorder399 mPaintItLoc = GLES20.glGetUniformLocation(mGLShaderProgram, "paintIt"); in compileShaders()491 GLES20.glUniform1i(mPaintItLoc, mIsPaintGreen ? GREEN_PAINT : NO_PAINT); in copyFrameToRecordSurface()