Searched refs:mPositionBuffer (Results 1 – 4 of 4) sorted by relevance
40 private FloatBuffer mPositionBuffer; field in RectangleRenderable57 mPositionBuffer = ByteBuffer.allocateDirect(mRectanglePositionData.length * BYTES_PER_FLOAT) in initialiseRectangle()59 mPositionBuffer.put(mRectanglePositionData).position(0); in initialiseRectangle()103 mPositionBuffer.position(0); in drawRectangle()105 0, mPositionBuffer); in drawRectangle()147 mPositionBuffer = null; in destroy()
53 private FloatBuffer mPositionBuffer; field in CameraPreviewRenderable78 … mPositionBuffer = ByteBuffer.allocateDirect(cameraPreviewPositionData.length * BYTES_PER_FLOAT) in initialiseCameraPreview()84 mPositionBuffer.put(cameraPreviewPositionData).position(0); in initialiseCameraPreview()136 mPositionBuffer.position(0); in drawCameraPreview()138 0, mPositionBuffer); in drawCameraPreview()226 mPositionBuffer = null; in destroy()
43 private FloatBuffer mPositionBuffer; field in ConeRenderable70 … mPositionBuffer = ByteBuffer.allocateDirect(coneData.getVertexData().length * BYTES_PER_FLOAT) in initialise()79 mPositionBuffer.put(coneData.getVertexData()).position(0); in initialise()142 mPositionBuffer.position(0); in drawCone()144 0, mPositionBuffer); in drawCone()174 mPositionBuffer = null; in destroy()
42 private FloatBuffer mPositionBuffer; field in RingRenderable96 … mPositionBuffer = ByteBuffer.allocateDirect(ringData.getVertexData().length * BYTES_PER_FLOAT) in initialise()105 mPositionBuffer.put(ringData.getVertexData()).position(0); in initialise()150 mPositionBuffer.position(0); in drawRing()152 0, mPositionBuffer); in drawRing()182 mPositionBuffer = null; in destroy()