Searched refs:mTexMatrixLoc (Results 1 – 1 of 1) sorted by relevance
142 private int mTexMatrixLoc; field in PreviewRecorder397 mTexMatrixLoc = GLES20.glGetUniformLocation(mGLShaderProgram, "texMatrix"); in compileShaders()482 GLES20.glUniformMatrix4fv(mTexMatrixLoc, /* count= */1, /* transpose= */false, in copyFrameToRecordSurface()