Searched refs:mTexRotMatrixLoc (Results 1 – 1 of 1) sorted by relevance
143 private int mTexRotMatrixLoc; field in PreviewRecorder398 mTexRotMatrixLoc = GLES20.glGetUniformLocation(mGLShaderProgram, "texRotMatrix"); in compileShaders()487 GLES20.glUniformMatrix2fv(mTexRotMatrixLoc, /* count= */1, /* transpose= */false, in copyFrameToRecordSurface()