Searched refs:mTextureCoordinateHandle (Results 1 – 1 of 1) sorted by relevance
57 private int mTextureCoordinateHandle; field in CameraPreviewRenderable112 mTextureCoordinateHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_TexCoordinate"); in draw()144 …GLES20.glVertexAttribPointer(mTextureCoordinateHandle, TEXTURE_COORDINATE_DATA_SIZE, GLES20.GL_FLO… in drawCameraPreview()147 GLES20.glEnableVertexAttribArray(mTextureCoordinateHandle); in drawCameraPreview()