Searched refs:mag2 (Results 1 – 1 of 1) sorted by relevance
212 float mag2 = v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3]; in normalizeVector() local213 if (Math.abs(mag2) > 0.00001f && Math.abs(mag2 - 1.0f) > 0.00001f) { in normalizeVector()214 float mag = (float) Math.sqrt(mag2); in normalizeVector()