Searched refs:normalized (Results 1 – 8 of 8) sorted by relevance
91 Vector3 normalized = startVertices_[i].position - center_; in setRotation() local93 out.x = normalized.x * cos(rad) - normalized.y * sin(rad); in setRotation()94 out.y = normalized.x * sin(rad) + normalized.y * cos(rad); in setRotation()
154 float normalized = (float) rgbComponent / 255.0f; in linearized() local156 if (normalized <= 0.04045f) { in linearized()157 return (normalized / 12.92f) * 100.0f; in linearized()159 return (float) Math.pow(((normalized + 0.055f) / 1.055f), 2.4f) * 100.0f; in linearized()
26 // Multiply to get the final point in normalized screen coordinates.
30 // Multiply to get the final point in normalized screen coordinates.
13 // The difference here is that we use a normalized model such
672 String normalized; in buildTestMessage() local674 normalized = "NFC"; in buildTestMessage()676 normalized = "NFD"; in buildTestMessage()678 normalized = "NFKC"; in buildTestMessage()680 normalized = "NFKD"; in buildTestMessage()692 ", Normalization: " + normalized; in buildTestMessage()
70 JSONArray a, boolean normalized, int width, int height) in getJsonWeightedRectsFromArray() argument78 if (normalized) { in getJsonWeightedRectsFromArray()