Searched refs:numberMismatches (Results 1 – 2 of 2) sorted by relevance
104 long numberMismatches = 0; in compareBitmaps() local109 numberMismatches++; in compareBitmaps()110 if (numberMismatches <= 10) { in compareBitmaps()117 final double actualPrecision = ((double) numberPixels - numberMismatches) / (numberPixels); in compareBitmaps()119 + ", numberMismatches=" + numberMismatches in compareBitmaps()