Searched refs:pntIndex (Results 1 – 1 of 1) sorted by relevance
147 for (int pntIndex = 0; pntIndex < len;) { in setupPointBuffer()148 mPointsBuffer[pntIndex] = X; in setupPointBuffer()149 pntIndex += 2; // skip Y in setupPointBuffer()153 mPointsBuffer[pntIndex] = X; in setupPointBuffer()154 pntIndex += 2; // skip Y in setupPointBuffer()182 int pntIndex = 1; // of the first Y coordinate in drawChannelFloat() local191 localPointsBuffer[pntIndex] = yCoord; in drawChannelFloat()192 pntIndex += FLOATS_PER_POINT; in drawChannelFloat()203 localPointsBuffer[pntIndex] = yCoord; in drawChannelFloat()204 pntIndex += FLOATS_PER_POINT; in drawChannelFloat()[all …]