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/cts/hostsidetests/adpf/app/hintsession/src/cpp/
DShader.cpp68 GLint positionAttribute = glGetAttribLocation(program, positionAttributeName.c_str()); in loadShader() local
74 if (positionAttribute != -1 && uvAttribute != -1 && projectionMatrixUniform != -1) { in loadShader()
75 shader = new Shader(program, positionAttribute, uvAttribute, in loadShader()