Searched refs:programHandle (Results 1 – 1 of 1) sorted by relevance
178 int programHandle = GLES20.glCreateProgram(); in createAndLinkProgram() local180 if (programHandle != 0) { in createAndLinkProgram()182 GLES20.glAttachShader(programHandle, vertexShaderHandle); in createAndLinkProgram()185 GLES20.glAttachShader(programHandle, fragmentShaderHandle); in createAndLinkProgram()191 GLES20.glBindAttribLocation(programHandle, i, attributes[i]); in createAndLinkProgram()196 GLES20.glLinkProgram(programHandle); in createAndLinkProgram()200 GLES20.glGetProgramiv(programHandle, GLES20.GL_LINK_STATUS, linkStatus, 0); in createAndLinkProgram()204 Log.e(TAG, "Error compiling program: " + GLES20.glGetProgramInfoLog(programHandle)); in createAndLinkProgram()205 GLES20.glDeleteProgram(programHandle); in createAndLinkProgram()206 programHandle = 0; in createAndLinkProgram()[all …]