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Searched refs:projectionMatrixUniformName (Results 1 – 2 of 2) sorted by relevance

/cts/hostsidetests/adpf/app/hintsession/src/cpp/
DShader.cpp29 const std::string &projectionMatrixUniformName) { in loadShader() argument
71 glGetUniformLocation(program, projectionMatrixUniformName.c_str()); in loadShader()
DShader.h50 const std::string &projectionMatrixUniformName);