Searched refs:rlf (Results 1 – 2 of 2) sorted by relevance
98 float rlf = 1.0f / Matrix.length(zAxisX, zAxisY, zAxisZ); in setLookAtM() local99 zAxisX *= rlf; in setLookAtM()100 zAxisY *= rlf; in setLookAtM()101 zAxisZ *= rlf; in setLookAtM()
144 float rlf = 1.0f / (float) sqrt(fx * fx + fy * fy + fz * fz); in newLookAt() local145 fx *= rlf; in newLookAt()146 fy *= rlf; in newLookAt()147 fz *= rlf; in newLookAt()