Searched refs:shaderHandle (Results 1 – 1 of 1) sorted by relevance
141 int shaderHandle = GLES20.glCreateShader(shaderType); in compileShader() local143 if (shaderHandle != 0) { in compileShader()145 GLES20.glShaderSource(shaderHandle, shaderSource); in compileShader()148 GLES20.glCompileShader(shaderHandle); in compileShader()152 GLES20.glGetShaderiv(shaderHandle, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in compileShader()156 Log.e(TAG, "Error compiling shader: " + GLES20.glGetShaderInfoLog(shaderHandle)); in compileShader()157 GLES20.glDeleteShader(shaderHandle); in compileShader()158 shaderHandle = 0; in compileShader()162 if (shaderHandle == 0) { in compileShader()166 return shaderHandle; in compileShader()