Searched refs:shaderSource (Results 1 – 3 of 3) sorted by relevance
90 GLuint Shader::loadShader(GLenum shaderType, const std::string &shaderSource) { in loadShader() argument94 auto *shaderRawString = (GLchar *)shaderSource.c_str(); in loadShader()95 GLint shaderLength = shaderSource.length(); in loadShader()
89 static GLuint loadShader(GLenum shaderType, const std::string &shaderSource);
140 public static int compileShader(final int shaderType, final String shaderSource) { in compileShader() argument145 GLES20.glShaderSource(shaderHandle, shaderSource); in compileShader()