Searched refs:shader_ (Results 1 – 2 of 2) sorted by relevance
136 assert(shader_ != nullptr); in render()154 if (shader_ != nullptr) { in render()155 shader_->setProjectionMatrix(projectionMatrix); in render()181 shader_->drawModel(model); in render()265 shader_ = std::unique_ptr<Shader>( in initRenderer()267 assert(shader_); in initRenderer()271 shader_->activate(); in initRenderer()
150 std::unique_ptr<Shader> shader_; variable