Searched refs:surface_ (Results 1 – 2 of 2) sorted by relevance
119 if (surface_ != EGL_NO_SURFACE) { in ~Renderer()120 eglDestroySurface(display_, surface_); in ~Renderer()121 surface_ = EGL_NO_SURFACE; in ~Renderer()135 assert(surface_ != nullptr); in render()188 auto swapResult = eglSwapBuffers(display_, surface_); in render()253 surface_ = surface; in initRenderer()286 eglQuerySurface(display_, surface_, EGL_WIDTH, &width); in updateRenderArea()289 eglQuerySurface(display_, surface_, EGL_HEIGHT, &height); in updateRenderArea()
56 surface_(EGL_NO_SURFACE), in Renderer()139 EGLSurface surface_; variable