Searched refs:sx (Results 1 – 6 of 6) sorted by relevance
26 final int sx = 32; field in Intrinsic3DLut45 int dat[] = new int[sx * sy * sz]; in genCubeIdent()48 for (int x = 0; x < sx; x++ ) { in genCubeIdent()50 v |= (0xff * x / (sx - 1)); in genCubeIdent()53 dat[z*sy*sx + y*sx + x] = v; in genCubeIdent()63 int dat[] = new int[sx * sy * sz]; in genCubeRand()66 for (int x = 0; x < sx; x++ ) { in genCubeRand()71 dat[z*sy*sx + y*sx + x] = v; in genCubeRand()81 tb.setX(sx); in initCube()
150 float sx = fy * upZ - fz * upY; in newLookAt() local155 float rls = 1.0f / (float) sqrt(sx * sx + sy * sy + sz * sz); in newLookAt()156 sx *= rls; in newLookAt()162 float uy = sz * fx - sx * fz; in newLookAt()163 float uz = sx * fy - sy * fx; in newLookAt()166 d[0] = sx; in newLookAt()
152 float sx = mContentBounds.width() / 100.0f; in normalizedToSurface() local154 inOut.left = (int) (inOut.left * sx); in normalizedToSurface()156 inOut.right = (int) (inOut.right * sx + 0.5f); in normalizedToSurface()
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