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Searched refs:uvAttributeName (Results 1 – 2 of 2) sorted by relevance

/cts/hostsidetests/adpf/app/hintsession/src/cpp/
DShader.cpp28 const std::string &uvAttributeName, in loadShader() argument
69 GLint uvAttribute = glGetAttribLocation(program, uvAttributeName.c_str()); in loadShader()
DShader.h49 const std::string &uvAttributeName,