Searched refs:yP (Results 1 – 3 of 3) sorted by relevance
744 int yP = y + mOffsetY; in convert_RAW_To_ARGB() local746 if (yP == 0) yP = 1; in convert_RAW_To_ARGB()748 if (yP == mInputHeight - 1) yP = mInputHeight - 2; in convert_RAW_To_ARGB()756 gains = getGain(xP, yP); in convert_RAW_To_ARGB()774 load3x3(xP, yP, /*out*/ patch); in convert_RAW_To_ARGB()775 linearizeAndGainmap(xP, yP, /*inout*/patch); in convert_RAW_To_ARGB()776 pRGB = demosaic(xP, yP, mCfaPattern, patch); in convert_RAW_To_ARGB()
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