Searched refs:yz (Results 1 – 5 of 5) sorted by relevance
162 float yz = y * z; in quaternionMatrixOpenGL() local174 matrix[9] = 2f * (yz - wx); in quaternionMatrixOpenGL()178 matrix[6] = 2f * (yz + wx); in quaternionMatrixOpenGL()
298 float yz = y * z; in newRotate() local308 d[9] = yz * nc - xs; in newRotate()310 d[6] = yz * nc + xs; in newRotate()
166 …�|��<�/o���~|���8n�T��8o��l&v�<���0�Z��|�|W�>�+ֈ���,�Fip<����Þyz[n�Lr�5��ݟ�|���@C�<…251 …:�<�m�G��i ,�Ŵ����ġ�|%����<��AR�~y�����i쬧�Q��Ѵ��|��<�#!�Ҫ^[C���yz�`6��B�:��V}`<��9�…
4259 �`���O&��D*�;"�V.�U��1��yˣ��^t�3�i)����yz����vk�������$�~PZ@�`[�L��d�Ҿ�ED�V�������(h�D�*…
4261 �`���O&��D*�;"�V.�U��1��yˣ��^t�3�i)����yz����vk�������$�~PZ@�`[�L��d�Ҿ�ED�V�������(h�D�*…