Searched refs:z2 (Results 1 – 5 of 5) sorted by relevance
159 float z2 = z * z; in quaternionMatrixOpenGL() local167 matrix[0] = 1f - 2f * (y2 + z2); in quaternionMatrixOpenGL()173 matrix[5] = 1f - 2f * (x2 + z2); in quaternionMatrixOpenGL()
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