Searched refs:zAxisZ (Results 1 – 1 of 1) sorted by relevance
95 float zAxisZ = eyeZ - centerZ; in setLookAtM() local98 float rlf = 1.0f / Matrix.length(zAxisX, zAxisY, zAxisZ); in setLookAtM()101 zAxisZ *= rlf; in setLookAtM()104 float xAxisX = upY * zAxisZ - upZ * zAxisY; in setLookAtM()105 float xAxisY = upZ * zAxisX - upX * zAxisZ; in setLookAtM()115 float yAxisX = zAxisY * xAxisZ - zAxisZ * xAxisY; in setLookAtM()116 float yAxisY = zAxisZ * xAxisX - zAxisX * xAxisZ; in setLookAtM()131 rm[10] = zAxisZ; in setLookAtM()132 rm[11] = (zAxisX * eyeX) + (zAxisY * eyeY) + (zAxisZ * eyeZ); in setLookAtM()