Searched refs:mProgram (Results 1 – 3 of 3) sorted by relevance
27 private int mProgram; field in TextureRenderer70 mProgram = GLToolbox.createProgram(VERTEX_SHADER, FRAGMENT_SHADER); in init()73 mTexSamplerHandle = GLES20.glGetUniformLocation(mProgram, in init()75 mTexCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_texcoord"); in init()76 mPosCoordHandle = GLES20.glGetAttribLocation(mProgram, "a_position"); in init()90 GLES20.glDeleteProgram(mProgram); in tearDown()110 GLES20.glUseProgram(mProgram); in renderTexture()
60 private final Program mProgram; field in Gles2ColoredTriangleList90 mProgram = program; in Gles2ColoredTriangleList()117 mProgram.bind(mvpMatrix, mVertexBuffer, mColor); in draw()
49 private int mProgram; field in SynthEngine98 mProgram = data[1]; in onSend()239 voice = createVoice(mProgram); in noteOn()