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Searched refs:topLeft (Results 1 – 4 of 4) sorted by relevance

/development/tools/winscope/src/viewers/components/rects/
Dcanvas.ts311 mesh.position.z = rect.topLeft.z;
319 x: rect.topLeft.x,
321 z: rect.topLeft.z,
325 y: rect.topLeft.y,
330 const height = rect.bottomRight.y - rect.topLeft.y;
331 const width = rect.bottomRight.x - rect.topLeft.x;
342 .moveTo(rect.topLeft.x, rect.topLeft.y + cornerRadius)
364 .lineTo(rect.topLeft.x + cornerRadius, rect.topLeft.y)
366 rect.topLeft.x,
367 rect.topLeft.y,
[all …]
Dmapper3d.ts234 topLeft: {
306 const height = Math.abs(rect3d.topLeft.y - rect3d.bottomRight.y);
307 const width = Math.abs(rect3d.topLeft.x - rect3d.bottomRight.x);
311 (rect3d.topLeft.x = (maxDimension - maxDisplaySize.width / 2) * -1),
316 rect3d.topLeft.y = (maxDimension - maxDisplaySize.height / 2) * -1;
341 x: rect3d.topLeft.x,
342 y: rect3d.topLeft.y,
343 z: rect3d.topLeft.z,
351 this.matMultiply(rect3d.transform, rect3d.topLeft),
443 updateMinMaxCoordinates(rect.topLeft);
Dtypes3d.ts49 topLeft: Point3D; property
Drects_component_test.ts216 expect(sceneBefore.rects[1].topLeft.z).toEqual(5);
217 expect(sceneAfter.rects[1].topLeft.z).toEqual(0.3);
339 expect(largeRectsScene.rects[1].topLeft.z).toEqual(0.3);
340 expect(miniRectsScene.rects[1].topLeft.z).toEqual(5);