Searched refs:topLeft (Results 1 – 4 of 4) sorted by relevance
/development/tools/winscope/src/viewers/components/rects/ |
D | canvas.ts | 311 mesh.position.z = rect.topLeft.z; 319 x: rect.topLeft.x, 321 z: rect.topLeft.z, 325 y: rect.topLeft.y, 330 const height = rect.bottomRight.y - rect.topLeft.y; 331 const width = rect.bottomRight.x - rect.topLeft.x; 342 .moveTo(rect.topLeft.x, rect.topLeft.y + cornerRadius) 364 .lineTo(rect.topLeft.x + cornerRadius, rect.topLeft.y) 366 rect.topLeft.x, 367 rect.topLeft.y, [all …]
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D | mapper3d.ts | 234 topLeft: { 306 const height = Math.abs(rect3d.topLeft.y - rect3d.bottomRight.y); 307 const width = Math.abs(rect3d.topLeft.x - rect3d.bottomRight.x); 311 (rect3d.topLeft.x = (maxDimension - maxDisplaySize.width / 2) * -1), 316 rect3d.topLeft.y = (maxDimension - maxDisplaySize.height / 2) * -1; 341 x: rect3d.topLeft.x, 342 y: rect3d.topLeft.y, 343 z: rect3d.topLeft.z, 351 this.matMultiply(rect3d.transform, rect3d.topLeft), 443 updateMinMaxCoordinates(rect.topLeft);
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D | types3d.ts | 49 topLeft: Point3D; property
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D | rects_component_test.ts | 216 expect(sceneBefore.rects[1].topLeft.z).toEqual(5); 217 expect(sceneAfter.rects[1].topLeft.z).toEqual(0.3); 339 expect(largeRectsScene.rects[1].topLeft.z).toEqual(0.3); 340 expect(miniRectsScene.rects[1].topLeft.z).toEqual(5);
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