Searched refs:ALIGN (Results 1 – 6 of 6) sorted by relevance
24 . = ALIGN(8);28 . = ALIGN(4);33 . = ALIGN(4);37 . = ALIGN(4);42 . = ALIGN(4);46 . = ALIGN(4);51 . = ALIGN(4);54 . = ALIGN(4);59 . = ALIGN(4);61 . = ALIGN(4);
26 . = ALIGN(4);30 . = ALIGN(4);36 . = ALIGN(4);51 . = ALIGN(4);55 . = ALIGN(4);60 . = ALIGN(4);64 . = ALIGN(4);69 . = ALIGN(4);72 . = ALIGN(4);
78 . = ALIGN(4);82 . = ALIGN(4);87 . = ALIGN(4);90 . = ALIGN(4);96 . = ALIGN(4);103 . = ALIGN(4);111 . = ALIGN(4);116 . = ALIGN(4);125 . = ALIGN(4);128 . = ALIGN(4);
20 . = ALIGN(4);24 . = ALIGN(4);
30 #define ALIGN(A, B) (((A) + (B)-1) / (B) * (B)) macro87 uint32_t stride = ALIGN(res->args.width * bpp, 16U); in gralloc1_lock()
74 #define ALIGN(A, B) (((A) + (B)-1) / (B) * (B)) macro200 uint32_t stride = ALIGN(res->args.width * bpp, 16U); in sync_linear_to_iovec()244 uint32_t stride = ALIGN(res->args.width * bpp, 16U); in sync_iovec_to_linear()979 g_glPixelStorei(GL_UNPACK_ROW_LENGTH, ALIGN(res->args.width, 16)); in virgl_renderer_resource_get_info()984 info->stride = ALIGN(res->args.width * bpp, 16U); in virgl_renderer_resource_get_info()