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Searched refs:AutoShader (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish/camera/
Dabc3d.h120 struct AutoShader : CantCopyAssign { struct
121 AutoShader() = default;
122 AutoShader(AutoShader&&) noexcept;
123 AutoShader& operator=(AutoShader&&) noexcept; argument
124 ~AutoShader();
Dabc3d.cpp301 AutoShader::AutoShader(AutoShader&& rhs) noexcept in AutoShader() function in android::hardware::camera::provider::implementation::abc3d::AutoShader
304 AutoShader& AutoShader::operator=(AutoShader&& rhs) noexcept { in operator =()
311 AutoShader::~AutoShader() { in ~AutoShader()
317 GLuint AutoShader::compile(const GLenum type, const char* text) { in compile()
DFakeRotatingCamera.cpp368 abc3d::AutoShader vertexShader; in initOpenGL()
381 abc3d::AutoShader fragmentShader; in initOpenGL()