Searched refs:AutoShader (Results 1 – 3 of 3) sorted by relevance
120 struct AutoShader : CantCopyAssign { struct121 AutoShader() = default;122 AutoShader(AutoShader&&) noexcept;123 AutoShader& operator=(AutoShader&&) noexcept; argument124 ~AutoShader();
301 AutoShader::AutoShader(AutoShader&& rhs) noexcept in AutoShader() function in android::hardware::camera::provider::implementation::abc3d::AutoShader304 AutoShader& AutoShader::operator=(AutoShader&& rhs) noexcept { in operator =()311 AutoShader::~AutoShader() { in ~AutoShader()317 GLuint AutoShader::compile(const GLenum type, const char* text) { in compile()
368 abc3d::AutoShader vertexShader; in initOpenGL()381 abc3d::AutoShader fragmentShader; in initOpenGL()