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Searched refs:EglContext (Results 1 – 9 of 9) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/
DRenderControl.cpp262 case EglContext::GLESApi::GLESApi_CM: in rcGetGLString()
373 case EglContext::GLESApi::GLESApi_CM: in rcCreateContext()
377 case EglContext::GLESApi::GLESApi_2: in rcCreateContext()
380 case EglContext::GLESApi::GLESApi_3_0: in rcCreateContext()
383 case EglContext::GLESApi::GLESApi_3_1: in rcCreateContext()
397 std::map<uint32_t, EglContext*>::iterator context_it; in rcCreateContext()
398 context_it = EglContext::map.find(share_); in rcCreateContext()
399 if (context_it == EglContext::map.end()) in rcCreateContext()
402 EglContext const* share = context_it->second; in rcCreateContext()
412 EglContext* context = new (std::nothrow) in rcCreateContext()
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DEglContext.h24 struct EglContext { struct
32 static std::map<uint32_t, EglContext*> map; argument
35 EglContext(EGLContext context_, uint32_t ctx_, GLESApi api_) in EglContext() function
40 ~EglContext() { in ~EglContext() argument
44 EglContext* bind(uint32_t ctx_) { in bind() argument
45 for (auto const& it : EglContext::map) { in bind()
46 EglContext* ctx = it.second; in bind()
DContext.h34 struct EglContext;
61 Context* bind(EglContext* ctx_) { in bind()
111 EglContext* ctx = nullptr;
DREADME.md94 ### [`EglContext`](EglContext.h)[](EglContext)
96 The EglContext structure maintains a list of active EGLContexts, and decides
DAVDVirglRenderer.cpp97 std::map<uint32_t, EglContext*> EglContext::map;
106 uint32_t EglContext::nextId = 1U;
457 EglContext::nextId = 1U; in virgl_renderer_init()
/device/generic/goldfish/camera/
Dabc3d.h70 struct EglContext : CantCopyAssign { struct
71 EglContext() = default;
72 EglContext(EglContext&&) noexcept;
73 EglContext& operator=(EglContext&&) noexcept; argument
74 ~EglContext();
Dabc3d.cpp119 EglContext::EglContext(EglContext&& rhs) noexcept in EglContext() function in android::hardware::camera::provider::implementation::abc3d::EglContext
124 EglContext& EglContext::operator=(EglContext&& rhs) noexcept { in operator =()
133 EglContext::~EglContext() { in ~EglContext()
137 void EglContext::clear() { in clear()
152 EglCurrentContext EglContext::init() { in init()
230 EglCurrentContext EglContext::getCurrentContext() { in getCurrentContext()
DFakeRotatingCamera.h128 abc3d::EglContext mEglContext;
DFakeRotatingCamera.cpp347 abc3d::EglContext context; in initOpenGL()