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Searched refs:EglCurrentContext (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish/camera/
Dabc3d.cpp99 EglCurrentContext::EglCurrentContext(const EGLDisplay display) in EglCurrentContext() function in android::hardware::camera::provider::implementation::abc3d::EglCurrentContext
102 EglCurrentContext::EglCurrentContext(EglCurrentContext&& rhs) noexcept in EglCurrentContext() function in android::hardware::camera::provider::implementation::abc3d::EglCurrentContext
105 EglCurrentContext& EglCurrentContext::operator=(EglCurrentContext&& rhs) noexcept { in operator =()
112 EglCurrentContext::~EglCurrentContext() { in ~EglCurrentContext()
152 EglCurrentContext EglContext::init() { in init()
156 return EglCurrentContext(mEglDisplay); in init()
161 return EglCurrentContext(FAILURE(EGL_NO_DISPLAY)); in init()
166 return EglCurrentContext(FAILURE(EGL_NO_DISPLAY)); in init()
186 return EglCurrentContext(FAILURE(EGL_NO_DISPLAY)); in init()
197 return EglCurrentContext(FAILURE(EGL_NO_DISPLAY)); in init()
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Dabc3d.h57 struct EglCurrentContext : CantCopyAssign { struct
58 EglCurrentContext() = default;
59 EglCurrentContext(EGLDisplay);
60 EglCurrentContext(EglCurrentContext&&) noexcept;
61 EglCurrentContext& operator=(EglCurrentContext&&) noexcept; argument
62 ~EglCurrentContext();
76 EglCurrentContext init(); argument
77 EglCurrentContext getCurrentContext();
DFakeRotatingCamera.cpp300 const abc3d::EglCurrentContext currentContext = initOpenGL(); in configure()
342 abc3d::EglCurrentContext FakeRotatingCamera::initOpenGL() { in initOpenGL()
348 abc3d::EglCurrentContext currentContext = context.init(); in initOpenGL()
350 return abc3d::EglCurrentContext(); in initOpenGL()
355 return abc3d::EglCurrentContext(); in initOpenGL()
370 return abc3d::EglCurrentContext(); in initOpenGL()
383 return abc3d::EglCurrentContext(); in initOpenGL()
388 return abc3d::EglCurrentContext(); in initOpenGL()
393 return abc3d::EglCurrentContext(); in initOpenGL()
397 return abc3d::EglCurrentContext(); in initOpenGL()
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DFakeRotatingCamera.h93 abc3d::EglCurrentContext initOpenGL();