Searched refs:EglCurrentContext (Results 1 – 4 of 4) sorted by relevance
99 EglCurrentContext::EglCurrentContext(const EGLDisplay display) in EglCurrentContext() function in android::hardware::camera::provider::implementation::abc3d::EglCurrentContext102 EglCurrentContext::EglCurrentContext(EglCurrentContext&& rhs) noexcept in EglCurrentContext() function in android::hardware::camera::provider::implementation::abc3d::EglCurrentContext105 EglCurrentContext& EglCurrentContext::operator=(EglCurrentContext&& rhs) noexcept { in operator =()112 EglCurrentContext::~EglCurrentContext() { in ~EglCurrentContext()152 EglCurrentContext EglContext::init() { in init()156 return EglCurrentContext(mEglDisplay); in init()161 return EglCurrentContext(FAILURE(EGL_NO_DISPLAY)); in init()166 return EglCurrentContext(FAILURE(EGL_NO_DISPLAY)); in init()186 return EglCurrentContext(FAILURE(EGL_NO_DISPLAY)); in init()197 return EglCurrentContext(FAILURE(EGL_NO_DISPLAY)); in init()[all …]
57 struct EglCurrentContext : CantCopyAssign { struct58 EglCurrentContext() = default;59 EglCurrentContext(EGLDisplay);60 EglCurrentContext(EglCurrentContext&&) noexcept;61 EglCurrentContext& operator=(EglCurrentContext&&) noexcept; argument62 ~EglCurrentContext();76 EglCurrentContext init(); argument77 EglCurrentContext getCurrentContext();
300 const abc3d::EglCurrentContext currentContext = initOpenGL(); in configure()342 abc3d::EglCurrentContext FakeRotatingCamera::initOpenGL() { in initOpenGL()348 abc3d::EglCurrentContext currentContext = context.init(); in initOpenGL()350 return abc3d::EglCurrentContext(); in initOpenGL()355 return abc3d::EglCurrentContext(); in initOpenGL()370 return abc3d::EglCurrentContext(); in initOpenGL()383 return abc3d::EglCurrentContext(); in initOpenGL()388 return abc3d::EglCurrentContext(); in initOpenGL()393 return abc3d::EglCurrentContext(); in initOpenGL()397 return abc3d::EglCurrentContext(); in initOpenGL()[all …]
93 abc3d::EglCurrentContext initOpenGL();