Searched refs:far (Results 1 – 1 of 1) sorted by relevance
428 const double near, const double far) { in frustum() argument431 const double invDepth = 1.0 / (far - near); in frustum()446 m44[10] = -(far + near) * invDepth; in frustum()447 m44[11] = -far * near2 * invDepth; in frustum()