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Searched refs:fragmentShader (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish/camera/
Dabc3d.cpp371 const GLuint fragmentShader) { in link() argument
378 glAttachShader(program, fragmentShader); in link()
DFakeRotatingCamera.cpp381 abc3d::AutoShader fragmentShader; in initOpenGL() local
382 if (!fragmentShader.compile(GL_FRAGMENT_SHADER, kFragmentShaderStr)) { in initOpenGL()
387 if (!program.link(vertexShader.get(), fragmentShader.get())) { in initOpenGL()
Dabc3d.h139 bool link(GLuint vertexShader, GLuint fragmentShader);