Searched refs:fragmentShader (Results 1 – 3 of 3) sorted by relevance
371 const GLuint fragmentShader) { in link() argument378 glAttachShader(program, fragmentShader); in link()
381 abc3d::AutoShader fragmentShader; in initOpenGL() local382 if (!fragmentShader.compile(GL_FRAGMENT_SHADER, kFragmentShaderStr)) { in initOpenGL()387 if (!program.link(vertexShader.get(), fragmentShader.get())) { in initOpenGL()
139 bool link(GLuint vertexShader, GLuint fragmentShader);