Searched refs:g_glBindTexture (Results 1 – 1 of 1) sorted by relevance
88 static PFNGLBINDTEXTURE g_glBindTexture; variable295 g_glBindTexture = (PFNGLBINDTEXTURE)dlsym(handle, "glBindTexture"); in virgl_renderer_init()296 assert(g_glBindTexture != nullptr); in virgl_renderer_init()970 g_glBindTexture(GL_TEXTURE_2D, res->tex_id); in virgl_renderer_resource_get_info()976 g_glBindTexture(GL_TEXTURE_2D, res->tex_id); in virgl_renderer_resource_get_info()