Searched refs:graphics_availability (Results 1 – 1 of 1) sorted by relevance
236 const gfxstream::proto::GraphicsAvailability& graphics_availability) { in SelectGpuMode() argument247 if (ShouldEnableAcceleratedRendering(graphics_availability)) { in SelectGpuMode()284 if (!ShouldEnableAcceleratedRendering(graphics_availability)) { in SelectGpuMode()509 gfxstream::proto::GraphicsAvailability graphics_availability; in ConfigureGpuSettings()518 graphics_availability = graphics_availability_result.value(); in ConfigureGpuSettings()520 << graphics_availability.DebugString(); in ConfigureGpuSettings()524 SelectGpuMode(gpu_mode_arg, vmm, guest_config, graphics_availability)); in ConfigureGpuSettings()532 guest_config, graphics_availability, instance)); in ConfigureGpuSettings()544 CF_EXPECT(GetRenderingMode(gpu_mode)), graphics_availability)); in ConfigureGpuSettings()553 CF_EXPECT(GetRenderingMode(gpu_mode)), graphics_availability)); in ConfigureGpuSettings()