Searched refs:mGlProgramUniformPvmMatrixLoc (Results 1 – 2 of 2) sorted by relevance
133 GLint mGlProgramUniformPvmMatrixLoc; member
413 mGlProgramUniformPvmMatrixLoc = programUniformPvmMatrixLoc; in initOpenGL()720 glUniformMatrix4fv(mGlProgramUniformPvmMatrixLoc, 1, true, pvMatrix44); in drawSceneImpl()