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Searched refs:mGlProgramUniformPvmMatrixLoc (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/camera/
DFakeRotatingCamera.h133 GLint mGlProgramUniformPvmMatrixLoc; member
DFakeRotatingCamera.cpp413 mGlProgramUniformPvmMatrixLoc = programUniformPvmMatrixLoc; in initOpenGL()
720 glUniformMatrix4fv(mGlProgramUniformPvmMatrixLoc, 1, true, pvMatrix44); in drawSceneImpl()