Searched refs:normalized (Results 1 – 5 of 5) sorted by relevance
/device/generic/opengl-transport/host/libs/virglrenderer/ |
D | GLESv3.cpp | 516 static void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, in glVertexAttribPointerData() argument 518 s_gles3.glVertexAttribPointer(indx, size, type, normalized, 0, data); in glVertexAttribPointerData() 521 static void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, in glVertexAttribPointerOffset() argument 523 s_gles3.glVertexAttribPointer(indx, size, type, normalized, 0, in glVertexAttribPointerOffset()
|
/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/ |
D | gles3.in | 141 GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, G… 208 …rtexAttribPointerData, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,… 209 …exAttribPointerOffset, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,… 534 …exAttribFormat, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relative…
|
/device/generic/opengl-transport/host/libs/virglrenderer/OpenGLESDispatch/ |
D | gles31_only.entries | 69 void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint…
|
D | gles2_core.entries | 145 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei str…
|
/device/google/trout/tools/tracing/proto/ |
D | perfetto_trace.proto | 611 // This input is normalized in the following way: if it contains slashes, 765 // This input is normalized in the following way: if it contains slashes, 998 // "normalized". Normalization is as follows: (1) trim everything beyond the
|