Searched refs:programUniformPvmMatrixLoc (Results 1 – 1 of 1) sorted by relevance
403 const GLint programUniformPvmMatrixLoc = program.getUniformLocation("u_pvmMatrix"); in initOpenGL() local404 if (programUniformPvmMatrixLoc < 0) { in initOpenGL()413 mGlProgramUniformPvmMatrixLoc = programUniformPvmMatrixLoc; in initOpenGL()