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Searched refs:pvMatrix44 (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/camera/
DFakeRotatingCamera.cpp646 float pvMatrix44[16]; in drawScene() local
671 abc3d::frustum(pvMatrix44, -right, right, -top, top, in drawScene()
675 abc3d::mulM44(projectionMatrix44, pvMatrix44, workaroundMatrix44); in drawScene()
682 abc3d::mulM44(pvMatrix44, projectionMatrix44, viewMatrix44); in drawScene()
686 const bool result = drawSceneImpl(pvMatrix44); in drawScene()
691 bool FakeRotatingCamera::drawSceneImpl(const float pvMatrix44[]) const { in drawSceneImpl()
720 glUniformMatrix4fv(mGlProgramUniformPvmMatrixLoc, 1, true, pvMatrix44); in drawSceneImpl()
DFakeRotatingCamera.h118 bool drawSceneImpl(const float pvMatrix44[]) const;