Searched refs:texels (Results 1 – 4 of 4) sorted by relevance
/device/generic/goldfish/camera/ |
D | FakeRotatingCamera.cpp | 101 static const uint16_t texels[] = { in loadTestPatternTextureA() local 113 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texels); in loadTestPatternTextureA() 122 static const uint32_t texels[] = { in loadTestPatternTextureColors() local 149 GL_RGBA, GL_UNSIGNED_BYTE, texels); in loadTestPatternTextureColors() 166 std::vector<uint16_t> texels; in loadTestPatternTextureAcircles() local 167 texels.reserve(kAcirclesPatternWidth * kAcirclesPatternWidth); in loadTestPatternTextureAcircles() 188 texels.insert(texels.end(), n, color); in loadTestPatternTextureAcircles() 193 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texels.data()); in loadTestPatternTextureAcircles()
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/device/generic/opengl-transport/host/libs/virglrenderer/GLESv1_dec/ |
D | gles1.attrib | 425 dir texels out 426 len texels (depth * glesv1_enc::pixelDataSize(self, width, height, format, type, 0))
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D | gles1.in | 291 … zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
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/device/generic/opengl-transport/host/libs/virglrenderer/GLESv3_dec/ |
D | gles3.in | 198 … zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
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