Searched refs:vertexShader (Results 1 – 3 of 3) sorted by relevance
370 bool AutoProgram::link(const GLuint vertexShader, in link() argument377 glAttachShader(program, vertexShader); in link()
368 abc3d::AutoShader vertexShader; in initOpenGL() local369 if (!vertexShader.compile(GL_VERTEX_SHADER, kVertexShaderStr)) { in initOpenGL()387 if (!program.link(vertexShader.get(), fragmentShader.get())) { in initOpenGL()
139 bool link(GLuint vertexShader, GLuint fragmentShader);