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Searched refs:vertexShader (Results 1 – 3 of 3) sorted by relevance

/device/generic/goldfish/camera/
Dabc3d.cpp370 bool AutoProgram::link(const GLuint vertexShader, in link() argument
377 glAttachShader(program, vertexShader); in link()
DFakeRotatingCamera.cpp368 abc3d::AutoShader vertexShader; in initOpenGL() local
369 if (!vertexShader.compile(GL_VERTEX_SHADER, kVertexShaderStr)) { in initOpenGL()
387 if (!program.link(vertexShader.get(), fragmentShader.get())) { in initOpenGL()
Dabc3d.h139 bool link(GLuint vertexShader, GLuint fragmentShader);