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Searched refs:AAUDIO_USAGE_GAME (Results 1 – 9 of 9) sorted by relevance

/frameworks/av/media/libaaudio/src/core/
DAAudioStreamParameters.cpp141 case AAUDIO_USAGE_GAME: in validate()
/frameworks/av/media/libaaudio/tests/
Dtest_attributes.cpp137 AAUDIO_USAGE_GAME,
/frameworks/av/services/oboeservice/fuzzer/
DREADME.md37 …ANCE_NAVIGATION_GUIDANCE`, `AAUDIO_USAGE_ASSISTANCE_SONIFICATION`, `AAUDIO_USAGE_GAME`, `AAUDIO_US…
Doboeservice_fuzzer.cpp53 AAUDIO_USAGE_GAME,
/frameworks/av/media/libaaudio/fuzzer/
DREADME.md37 …NAVIGATION_GUIDANCE` 9. `AAUDIO_USAGE_ASSISTANCE_SONIFICATION` 10. `AAUDIO_USAGE_GAME` 11. `AAUDIO…
Dlibaaudio_fuzzer.cpp65 AAUDIO_USAGE_GAME,
/frameworks/av/media/libaaudio/src/legacy/
DAudioStreamTrack.cpp81 bool usageBenefitsFromRaw = getUsage() == AAUDIO_USAGE_GAME || in open()
/frameworks/av/media/libaaudio/src/utility/
DAAudioUtilities.cpp217 STATIC_ASSERT(AAUDIO_USAGE_GAME == AUDIO_USAGE_GAME); in AAudioConvert_usageToInternal()
/frameworks/av/media/libaaudio/include/aaudio/
DAAudio.h410 AAUDIO_USAGE_GAME = 14, enumerator