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Searched refs:AAsset_read (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/native/graphics/jni/
Daassetstreamadaptor.cpp105 amount = AAsset_read(mAAsset, buffer, size); in read()
/frameworks/native/include/android/
Dasset_manager.h135 int AAsset_read(AAsset* asset, void* buf, size_t count);
/frameworks/base/native/android/
Dasset_manager.cpp149 int AAsset_read(AAsset* asset, void* buf, size_t count) in AAsset_read() function
Dlibandroid.map.txt22 AAsset_read;
/frameworks/libs/native_bridge_support/android_api/libandroid/
Dstubs_riscv64.cc39 DEFINE_INTERCEPTABLE_STUB_FUNCTION(AAsset_read);
406 INIT_INTERCEPTABLE_STUB_FUNCTION("libandroid.so", AAsset_read); in init_stub_library()
Dstubs_arm.cc39 DEFINE_INTERCEPTABLE_STUB_FUNCTION(AAsset_read);
406 INIT_INTERCEPTABLE_STUB_FUNCTION("libandroid.so", AAsset_read); in init_stub_library()
Dstubs_arm64.cc39 DEFINE_INTERCEPTABLE_STUB_FUNCTION(AAsset_read);
406 INIT_INTERCEPTABLE_STUB_FUNCTION("libandroid.so", AAsset_read); in init_stub_library()