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Searched refs:A_POSITION (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/cmds/bootanimation/
DBootAnimation.cpp121 static const char A_POSITION[] = "aPosition"; variable
821 GLint positionLocation = glGetAttribLocation(mImageShader, A_POSITION); in initShaders()
832 positionLocation = glGetAttribLocation(mTextShader, A_POSITION); in initShaders()