Searched refs:AidlGraphicBufferSource (Results 1 – 6 of 6) sorted by relevance
36 class AidlGraphicBufferSource : public GraphicBufferSource {38 AidlGraphicBufferSource() = default;39 virtual ~AidlGraphicBufferSource() = default;73 DISALLOW_EVIL_CONSTRUCTORS(AidlGraphicBufferSource);
63 ::ndk::ScopedAStatus AidlGraphicBufferSource::onStart() { in onStart()69 ::ndk::ScopedAStatus AidlGraphicBufferSource::onStop() { in onStop()75 ::ndk::ScopedAStatus AidlGraphicBufferSource::onRelease(){ in onRelease()81 status_t AidlGraphicBufferSource::configure( in configure()
45 "AidlGraphicBufferSource.cpp",
27 class AidlGraphicBufferSource; variable40 sp<AidlGraphicBufferSource> mBase;43 WAidlGraphicBufferSource(sp<AidlGraphicBufferSource> const& base);
94 sp<AidlGraphicBufferSource> mSource;97 WAidlBufferSource(const sp<AidlGraphicBufferSource> &source): mSource(source) { in WAidlBufferSource()129 sp<AidlGraphicBufferSource> const& base) : in WAidlGraphicBufferSource()
80 using ::android::media::AidlGraphicBufferSource;3040 sp<AidlGraphicBufferSource> gbs = new AidlGraphicBufferSource(); in CreateInputSurface()