Searched refs:BOUND_AND_CONNECTING (Results 1 – 1 of 1) sorted by relevance
231 setStateLocked(State.BOUND_AND_CONNECTING, null); in connectAsync()240 case State.BOUND_AND_CONNECTING: in connectAsync()270 case State.BOUND_AND_CONNECTING: in unbind()288 mState < State.BOUND_AND_CONNECTING, "Can't mark as disposed if still bound"); in markAsDisposed()411 if (mState >= State.BOUND_AND_CONNECTING) { in finalize()490 case State.BOUND_AND_CONNECTING: in onBindingDied()532 int bound = transitionThroughState(oldState, newState, State.BOUND_AND_CONNECTING); in onStateTransition()575 case State.BOUND_AND_CONNECTING: in checkStateIntegrityLocked()603 case State.BOUND_AND_CONNECTING: in stateToString()647 @IntDef({State.UNUSABLE, State.IDLE, State.BOUND_AND_CONNECTING, State.CONNECTED})[all …]