Searched refs:BlurFilter (Results 1 – 13 of 13) sorted by relevance
33 BlurFilter::BlurFilter(GLESRenderEngine& engine) in BlurFilter() function in android::renderengine::gl::BlurFilter68 status_t BlurFilter::setAsDrawTarget(const DisplaySettings& display, uint32_t radius) { in setAsDrawTarget()110 void BlurFilter::drawMesh(GLuint uv, GLuint position) { in drawMesh()125 status_t BlurFilter::prepare() { in prepare()174 status_t BlurFilter::render(bool multiPass) { in render()209 string BlurFilter::getVertexShader() const { in getVertexShader()224 string BlurFilter::getFragmentShader() const { in getFragmentShader()246 string BlurFilter::getMixFragShader() const { in getMixFragShader()
36 class BlurFilter {46 explicit BlurFilter(GLESRenderEngine& engine);47 virtual ~BlurFilter(){}; in ~BlurFilter()
32 class BlurFilter {39 explicit BlurFilter(float maxCrossFadeRadius = 10.0f);40 virtual ~BlurFilter(){} in ~BlurFilter()
70 BlurFilter::BlurFilter(const float maxCrossFadeRadius) in BlurFilter() function in android::renderengine::skia::BlurFilter74 float BlurFilter::getMaxCrossFadeRadius() const { in getMaxCrossFadeRadius()78 void BlurFilter::drawBlurRegion(SkCanvas* canvas, const SkRRect& effectRegion, in drawBlurRegion()
34 class GaussianBlurFilter: public BlurFilter {
36 class KawaseBlurFilter: public BlurFilter {
43 GaussianBlurFilter::GaussianBlurFilter(): BlurFilter(/* maxCrossFadeRadius= */ 0.0f) {} in GaussianBlurFilter()
41 KawaseBlurFilter::KawaseBlurFilter(): BlurFilter() { in KawaseBlurFilter()
57 class BlurFilter; variable180 BlurFilter* mBlurFilter = nullptr;
49 class BlurFilter; variable260 BlurFilter* mBlurFilter = nullptr;286 friend class BlurFilter; variable
402 mBlurFilter = new BlurFilter(*this); in GLESRenderEngine()
71 "gl/filters/BlurFilter.cpp",
102 "skia/filters/BlurFilter.cpp",