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Searched refs:BlurFilter (Results 1 – 13 of 13) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/gl/filters/
DBlurFilter.cpp33 BlurFilter::BlurFilter(GLESRenderEngine& engine) in BlurFilter() function in android::renderengine::gl::BlurFilter
68 status_t BlurFilter::setAsDrawTarget(const DisplaySettings& display, uint32_t radius) { in setAsDrawTarget()
110 void BlurFilter::drawMesh(GLuint uv, GLuint position) { in drawMesh()
125 status_t BlurFilter::prepare() { in prepare()
174 status_t BlurFilter::render(bool multiPass) { in render()
209 string BlurFilter::getVertexShader() const { in getVertexShader()
224 string BlurFilter::getFragmentShader() const { in getFragmentShader()
246 string BlurFilter::getMixFragShader() const { in getMixFragShader()
DBlurFilter.h36 class BlurFilter {
46 explicit BlurFilter(GLESRenderEngine& engine);
47 virtual ~BlurFilter(){}; in ~BlurFilter()
/frameworks/native/libs/renderengine/skia/filters/
DBlurFilter.h32 class BlurFilter {
39 explicit BlurFilter(float maxCrossFadeRadius = 10.0f);
40 virtual ~BlurFilter(){} in ~BlurFilter()
DBlurFilter.cpp70 BlurFilter::BlurFilter(const float maxCrossFadeRadius) in BlurFilter() function in android::renderengine::skia::BlurFilter
74 float BlurFilter::getMaxCrossFadeRadius() const { in getMaxCrossFadeRadius()
78 void BlurFilter::drawBlurRegion(SkCanvas* canvas, const SkRRect& effectRegion, in drawBlurRegion()
DGaussianBlurFilter.h34 class GaussianBlurFilter: public BlurFilter {
DKawaseBlurFilter.h36 class KawaseBlurFilter: public BlurFilter {
DGaussianBlurFilter.cpp43 GaussianBlurFilter::GaussianBlurFilter(): BlurFilter(/* maxCrossFadeRadius= */ 0.0f) {} in GaussianBlurFilter()
DKawaseBlurFilter.cpp41 KawaseBlurFilter::KawaseBlurFilter(): BlurFilter() { in KawaseBlurFilter()
/frameworks/native/libs/renderengine/skia/
DSkiaRenderEngine.h57 class BlurFilter; variable
180 BlurFilter* mBlurFilter = nullptr;
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.h49 class BlurFilter; variable
260 BlurFilter* mBlurFilter = nullptr;
286 friend class BlurFilter; variable
DGLESRenderEngine.cpp402 mBlurFilter = new BlurFilter(*this); in GLESRenderEngine()
/frameworks/av/media/libstagefright/renderfright/
DAndroid.bp71 "gl/filters/BlurFilter.cpp",
/frameworks/native/libs/renderengine/
DAndroid.bp102 "skia/filters/BlurFilter.cpp",