Searched refs:CATEGORY_AUDIO (Results 1 – 8 of 8) sorted by relevance
/frameworks/base/tools/app_metadata_bundles/src/lib/java/com/android/asllib/util/ |
D | DataCategoryConstants.java | 39 public static final String CATEGORY_AUDIO = "audio"; field in DataCategoryConstants 59 CATEGORY_AUDIO,
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D | DataTypeConstants.java | 149 DataCategoryConstants.CATEGORY_AUDIO,
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/frameworks/base/packages/SettingsLib/tests/integ/src/com/android/settingslib/applications/ |
D | ApplicationsStateTest.java | 82 mEntry.info.category = ApplicationInfo.CATEGORY_AUDIO; in testAudioFilterAcceptsCategorizedAudio() 103 mEntry.info.category = ApplicationInfo.CATEGORY_AUDIO; in testOtherAppsRejectsAudio() 173 mEntry.info.category = ApplicationInfo.CATEGORY_AUDIO; in testAppsExceptGamesFilterAcceptsAudio()
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/frameworks/base/core/java/android/content/pm/ |
D | ApplicationInfo.java | 1323 CATEGORY_AUDIO, 1356 public static final int CATEGORY_AUDIO = 1; field in ApplicationInfo 1424 case ApplicationInfo.CATEGORY_AUDIO: in getCategoryTitle()
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/frameworks/base/services/tests/mockingservicestests/src/com/android/server/app/ |
D | GameManagerServiceTests.java | 532 mockAppCategory(mPackageName, DEFAULT_PACKAGE_UID, ApplicationInfo.CATEGORY_AUDIO); in testGetGameMode_nonGame() 804 mockAppCategory(mPackageName, DEFAULT_PACKAGE_UID, ApplicationInfo.CATEGORY_AUDIO); in testDeviceConfig_nonGame() 1612 mockAppCategory(mPackageName, DEFAULT_PACKAGE_UID, ApplicationInfo.CATEGORY_AUDIO); in testSetGameState_nonGame() 1635 mockAppCategory(mPackageName, DEFAULT_PACKAGE_UID, ApplicationInfo.CATEGORY_AUDIO); in testAddGameStateListener()
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/frameworks/base/packages/SettingsLib/src/com/android/settingslib/applications/ |
D | ApplicationsState.java | 2242 isMusicApp = entry.info.category == ApplicationInfo.CATEGORY_AUDIO;
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/frameworks/base/tools/aapt2/integration-tests/CommandTests/ |
D | android-33.jar | AndroidManifest.xml
META-INF/
META-INF/MANIFEST.MF
NOTICES/
NOTICES/libcore ... |
/frameworks/base/core/api/ |
D | current.txt | 12168 field public static final int CATEGORY_AUDIO = 1; // 0x1
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