Home
last modified time | relevance | path

Searched refs:ContextPriority (Results 1 – 13 of 13) sorted by relevance

/frameworks/native/libs/renderengine/skia/
DSkiaGLRenderEngine.cpp176 const std::optional<RenderEngine::ContextPriority> priority = createContextPriority(args); in create()
429 std::optional<ContextPriority> contextPriority, in createEglContext()
455 case ContextPriority::REALTIME: in createEglContext()
458 case ContextPriority::MEDIUM: in createEglContext()
461 case ContextPriority::LOW: in createEglContext()
464 case ContextPriority::HIGH: in createEglContext()
493 std::optional<RenderEngine::ContextPriority> SkiaGLRenderEngine::createContextPriority( in createContextPriority()
500 case RenderEngine::ContextPriority::REALTIME: in createContextPriority()
502 return RenderEngine::ContextPriority::REALTIME; in createContextPriority()
505 return RenderEngine::ContextPriority::HIGH; in createContextPriority()
[all …]
DSkiaGLRenderEngine.h78 std::optional<ContextPriority> contextPriority,
80 static std::optional<RenderEngine::ContextPriority> createContextPriority(
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DRenderEngine.h68 enum class ContextPriority { enum
207 RenderEngine::ContextPriority contextPriority;
218 RenderEngine::ContextPriority _contextPriority, in RenderEngineCreationArgs()
260 Builder& setContextPriority(RenderEngine::ContextPriority contextPriority) { in setContextPriority()
287 RenderEngine::ContextPriority contextPriority = RenderEngine::ContextPriority::MEDIUM;
/frameworks/native/libs/renderengine/include/renderengine/
DRenderEngine.h108 enum class ContextPriority { enum
305 RenderEngine::ContextPriority contextPriority;
317 RenderEngine::ContextPriority _contextPriority, in RenderEngineCreationArgs()
356 Builder& setContextPriority(RenderEngine::ContextPriority contextPriority) { in setContextPriority()
385 RenderEngine::ContextPriority contextPriority = RenderEngine::ContextPriority::MEDIUM;
/frameworks/av/media/libstagefright/renderfright/fuzzer/
DREADME.md14 …ty`| 0. `RenderEngine::ContextPriority::LOW`<br/>1. `RenderEngine::ContextPriority::MEDIUM`<br/>2.…
Dlibstagefright_renderfright_fuzzer.cpp132 static constexpr RenderEngine::ContextPriority kSetContextPriority[] = {
133 RenderEngine::ContextPriority::LOW, RenderEngine::ContextPriority::MEDIUM,
134 RenderEngine::ContextPriority::HIGH};
/frameworks/av/media/libstagefright/
DFrameCaptureProcessor.cpp127 .setContextPriority(renderengine::RenderEngine::ContextPriority::LOW) in onCreate()
/frameworks/native/libs/renderengine/benchmark/
DRenderEngineBench.cpp75 .setContextPriority(RenderEngine::ContextPriority::REALTIME) in createRenderEngine()
/frameworks/av/media/codec2/hal/plugin/samples/
DSampleFilterPlugin.cpp627 .setContextPriority(renderengine::RenderEngine::ContextPriority::LOW) in processLoop()
/frameworks/av/media/libstagefright/renderfright/tests/
DRenderEngineTest.cpp50 .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM) in SetUpTestSuite()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp231 extensions.hasContextPriority() && args.contextPriority == ContextPriority::HIGH; in create()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp129 .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM) in createRenderEngine()
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp880 ? renderengine::RenderEngine::ContextPriority::REALTIME in init()
881 : renderengine::RenderEngine::ContextPriority::MEDIUM); in init()